Originally Posted by POETICDRINK2U
Here's more information about Victorious Boxer's. Fight Night needs to incorporate some of it's features .
If there's one genre of video games that certainly hasn't been underrepresented over the years, it's boxing. While just about every game console has had some sort of boxing title whether it be from the Punchout series or Knockout Kings or even Wade Hixton's Counter-Punch, one aspect of the sport that often gets overlooked in the games is the amount of training and preparation that professional boxers go through leading up to fight night.
Boxer's Road 2 for the PlayStation Portable, released exclusively in Japan by publisher Ertain, is one of a select few boxing titles that expands its depth far beyond the action in the ring. Developer Grand Prix Games has not only nailed the feel and rhythm of the boxing itself, but has also developed a robust and engrossing career mode that will have you absorbed for hours on end. Boxer's Road 2 may not have the flash of games in the Fight Night franchise, but it delivers a superb boxing simulation with enough depth to please even the most hardcore boxing fanatics.
North American gamers may not be familiar with the franchise, but Boxer's Road 2 is, as the name would imply, a sequel. However, the original game was released for the PlayStatio in Japan over 11 years ago and although the series has been dormant for many years, Ertain decided to revive the franchise on the PSP. Gamers here, however, may be familiar with the Victorious Boxers series, a game that was released for the PlayStation 2 in late 2001. While the game wasn't a financial contender, it has developed an ardent group of followers.
The sequel to Victorious Boxers, which has yet make it to North America, was developed by the folks at Grand Prix Games and many of the developers who worked on Boxer's Road 2 also put some time on the Victorious Boxers series under their belt. Those familiar with Victorious Boxers will immediately notice that Boxer's Road 2 shares many of the same boxing mechanics, albeit with a significantly more realistic twist.
The main draw for anyone who purchases Boxer's Road 2 will no doubt be the aptly named "Boxer's Road" career mode. In this mode you create a fully customized boxer and hopefully take him through a lengthy and successful career. The customization options for creating your fighter are vast and the game even allows you to map your a face to your created boxer by placing a portrait image onto the PSP's memory stick and then adjusting the picture to fit your boxer's visage.
It's incredibly simple to create a shockingly realistic representations of yourself in the game and you'll probably really appreciate that facet because the game only features licensed boxers from the Japanese Boxing Association. So unless you're a big Katsunori Takayama or Nobuo Nashiro fan, you're probably going to want to take yourself to the title.
The Boxer's Road career mode gives you a tremendous amount of control over your boxer's climb to the top. You'll begin fighting exclusively in the JBA, but once you make it to the top of the Japanese rankings, you can begin exploring other boxing associations and take your fighter onto the international stage. In the career mode you'll manage your boxer's daily training regimen, select his meals from an extensive list of food items ranging from burgers to roasted pigs, and schedule fights throughout the year. The game progresses hour by hour with you monitoring your boxer's various statistics and attributes to make sure he stays healthy in preparation for his next bout. You can choose the speed at which time advances and pause whenever you want to tweak your training schedule or check the latest world rankings.
What the Boxer's Road mode does fine job of capturing is the amount of time and preparation leading up to each match. Once you select who you'd like your boxer to face in his next fight you're given the ability to look over an extensive list of the opponent's statistics and even watch a video segment from his previous fight to get a feel for his fighting style. Up until the weigh-in you'll be able to track your boxer's progress, have him spar with his gym mates, and as mentioned above, manage and adjust your boxer's diet and training routine. If you're getting into this mode, Boxer's Road 2 allows for a bounty of options to tweak every aspect of their boxer's career. If you just want to get into the ring and flash the leather, there are options to have the computer manage training and diet for you. Once you make it through the pre-fight preparations, the real boxing begins and when it comes to on-the-canvas action, Boxer's Road 2 is certainly no slouch.
The control system in Boxer's Road 2 allows you to utilize either the analog nub or the d-pad to control your boxer's movements in the ring while the face buttons control punching. This system may sound arcane compared to the dual-analog control scheme that you may have become accustomed to with the Fight Night franchise, but Boxer's Road's single analog controls work very effectively given the PSP's limited control setup and offer about as much control as you'd want from any boxing simulation. The fighting mechanics are very much reminiscent of those in Victorious Boxers although for the sake of realism the punching and movement speeds have been adjusted to better reflect realistic movement and the zany special punches from Victorious Boxers, which was based on a comic book after all, have been removed.
Boxer's Road 2 adds a layer of added defense options onto the already tried and true Victorious Boxers formula. In Victorious Boxers you could dodge your opponent's punches by moving your boxer's upper body out of the way and while that same system of swaying defense can still be employed in Boxer's Road 2, there is also now the option to utilize a more traditional hands up blocking stance to deflect an opponent's blows. This adds to the combat since a good number of boxers prefer to use their hands to parry opponents' blows as opposed to constantly bobbing and weaving to stay out of the way.
Compared to the Fight Night games and more specifically Fight Night: Round 3 on the PSP, I'd say Boxer's Road 2 feels more realistic. Boxer's Road 2 allows you the freedom to fight with whatever boxing style you desire. You can try to keep your opponent at a distance by moving around the ring and landing quick jabs or you can stand toe-to-toe with him and try to slug out a victory. Boxer's Road 2 will allow you to effectively and realistically employ just about any boxing strategy you can think of.
Another aspect of the fights that gives Boxer's Road 2 the edge over Fight Night is the ability for you to control the speed of the action. Bouts in Fight Night are considerably slow paced in comparison and focus more on the heavy punches and vicious counter punches, while Boxer's Road allows you to create a wiry, speedy boxer or a heavy bruiser and have a pretty accurate repesentation in the ring.
In addition to the Boxer's Road mode, BR 2 features two additional modes: Arcade and Exhibition. Arcade puts you in the shoes of a generic challenger who faces a series of successive bouts against the top Japanese fighters in the weight class of your choice. The structure of this mode is not unlike that in the Punchout games where a victory over one opponent immediately moves you on to the next. When you defeat a boxer in Arcade mode they become unlocked for use in the Exhibition mode where you'll eventually amass a roster of the top 22 fighters in the Japan.
Exhibition allows you to set up a fight between two boxers of your choice in any of the arenas you've fought in during the career mode. The roster of fighters includes the 22 superstars unlocked through the Arcade mode as well as any one of the 139 licensed JBA fighters that you faced in the career mode. Additionally, any created boxer from the Boxer's Road mode can be loaded for match in Exhibition mode which can be a great way to either see how your fighter matches up against some of Japan's finest boxers or to set up a quick bout if you don't have enough time to commit to the career mode.
It's worth noting that Exhibition matches can be fought over an ad-hoc wifi connection if you happen to know anyone who has a PSP and owns a copy of the game. While this may be an unlikely scenario anywhere outside of Asia, if you happen to find another player it can be pretty exciting to have two of your created fighters face off against one another.
Graphically, Boxer's Road 2 holds it own against just about all challengers. It may not have the greatest visuals on the PSP market, but the boxer models, crowds, and boxing arenas are detailed enough so as not to take away from the gameplay experience. If you've played Victorious Boxers on the PlayStation 2, Boxer's Road 2 looks basically the same. What impressed me, personally, about the visuals in Boxer's Road 2 are some of the finer details. The animation when you land a punch on an opponent is tremendously satisfying and smaller touches such as your boxer's mouthpiece taking flight when he eats a huge punch and the ropes springing a boxer forward when he bounces against them add to the experience.
The framerate is solid and I rarely noticed any lag in the action. When you first begin playing through the Boxer's Road career mode the game appears to have a low framerate since your character's animations are sluggish, but you'll find out soon enough that this is due to you're boxer's initial lack of strength and stamina and not due to the game's graphics engine.
The audio in Boxer's Road, just as with the visuals, helps to enhance the atmosphere of the game. The menu music is exciting and sets the pacing of the game wonderfully. During fights, music plays in the background which helps to set the tempo of the fight and it will change depending on factors such as how your boxer is doing in the ring or how close your opponent is to being knocked out. There are a good variety of tracks that will play in the background during fights and if I'm not mistaken it's the same list of songs that was in Victorious Boxers for the PS2 which, in my opinion, certainly isn't a bad thing. The sound effects for punch impacts and ring ambiance are well done. The effect for a cleanly landed punch is sure to give you a great deal of satisfaction. Crowd reactions during the fights are awesome. Every time one boxer or the other lands a flurry of blows or knocks his opponent back a few steps the crowd erupts into a unanimous roar accompanied by a smattering of flashbulbs from the stands. When you start scheduling fights in some of the game's larger venues, reactions from the huge crowds make the experience feel pretty darn epic.
All thing considered, Boxer's Road 2 is an intelligently designed boxing simulation that offers an engrossing experience both on the canvas and in the gym. The depth of strategy in the boxing matches and in the career mode is sure to please boxing enthusiasts while the simple yet intuitive controls should help casual gamers get into the action. Boxer's Road 2 is currently only available in the Japanese market and probably won't be making its way to North America any time soon, but the fact that many of the menus and some of the text in the game is in English make Boxer's Road 2 a relatively friendly import buy if you're looking for an alternative to Fight Night on the PSP.
Boxer's Road 2 presents a golden opportunity to fight fans throughout the world by giving you the chance to experience what it takes to train, eat, and box like a true professional.