Re: New Boxing Game coming in NOV!!!!!!!!
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Originally Posted by JimBoogie
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Originally Posted by Starr
Each style needs to be different.. they said you could make 80 different styles in the last game but basically they mostly looked the same and punching styles are just useless!! How about a style develops depending on how you play the game.
You have a base style. And your punches and style develop depending on how you fight in your career. If you use the jab mostly then your jab will be a powerful quick and snapping punch. That way no punches will be the same speed unless you work with them in the gym and in sparring and in the ring. That way styles can really be different, and you can develop a dominant hand and style.
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I like that idea. You could be rewarded or penalised for accurate/ inaccurate punching.
The better you percentages, the better your punch gets.
They should develope the punch in three ways instead od two... Power/ Speed & The ability to put punches together.
Those are good ideas. But I'd add a two more ways accuracy and stamina. Such as is that jab going to be as quick and powerful in the 10th round as it was in the 1st. And I think each body part you hit will have a damage area, for example if you wail at the inside of someone's arms enough times it will hurt their arm and take stamina from it, effecting their punches in a way. But also shots that don't land cleanly shouldn't be counted as a land, so that makes the arm position of these fighters a good area for the need of strategy too.
Agree completely about some of the punching styles being useless. And all and all, the base styles the last game had each character moved the same speed on their feet, they just had different animations to do it with. Make it more then animations, make it apply to the stats too is my opinion.