Re: Fight Night Demo OUT NOW!!!!!
am winning on points against Pac with cotto (not with Tyson v Ali)
problem with router at mo so can't go online
have not knoced anyone down yet.
just seems much faster and more Hagler v Hearns, which is good yes but I like a bot of tactics too and 'staying away' etc and flicking the jab. Don't seem to be able to do that much
Re: Fight Night Demo OUT NOW!!!!!
Yeah in regards to the frantic feel to it... I think the AI is simply tuned into 3 round fights at the minute.
Once your fighting 12 rounders, I think you'll see are much more sophisticated AI.
I mean there are things like the 'Regional Anaerobic Fatigue' (or separate stamina gauges for separate parts of the body) that have been introduced, that can't really come into play over the course of three rounds.
Also, the fighters have separate ratings for each and every individual punch, including body punches, so you have to kinds rehash your repertoire to accommodate.
Mark, how often are you using the 'Punch Modifier Button'?
I hardly ever used Haymakers on any version of Fight Night but I have to be honest, they are very necessary if you want to score Knock Downs. Just look at the post fight analysis and see how many punches your opponent is putting some steak on. When you fight Ali, he pretty much loads up every time he plans his feet. So you have to work towards that kind of ethos.
Oh an yes, Ali is a fucking beast! :mad:
Re: Fight Night Demo OUT NOW!!!!!
am not using it that much ! Keep forgetting about it to be honest. Still not come round to the fact that haymakers are gone and you are just powering up your normal punches.
come to think of it is there a signature punch for a fighter ?? hope this hasn't gone , used to love the one where you stuck your chin ou then ducked and threw a right hook ;D Looked great when you got a knockdown from it
Re: Fight Night Demo OUT NOW!!!!!
Quote:
Originally Posted by
Dropanuke
Played for ten min and is dogshit. I hit Ali like a hundred times with Tyson and all a sudden my stam is down and his health is same as mine???? Unrealistic but gd graphics.
Bring back round 3 engine with champion graphics
10 minutes is not enough time. You need at least 2 hours, trust me ;)
Re: Fight Night Demo OUT NOW!!!!!
Not sure if this is the right thread to post in, but could someone quickly say what the best or some of the best boxing games on the PC are please?
I don't really game much at all, but could do with one to mess around on and don't have a console aside from an ancient N64 that probably doesn't work ;D Cheers
Re: Fight Night Demo OUT NOW!!!!!
Quote:
Originally Posted by
Captain America
Quote:
Originally Posted by
Captain America
I have a really hard time dropping a man after I hurt him, sometimes I can rock a guy 5-6 times, but I only drop him on a flash knock down or KO. Any suggestions?
Anybody? Anyone? Bueller?
Well I know that when a fighter is in a stunned state, they have considerably slower/ limited foot & head movement.
So in this situation, the only option available to your opponent is to cover up and/or grab hold, which is only really possible if the momentum is with them (i.e you are off balance from either a missed punch, leaning or ducking while in no position to punch, or just dog tired and can't react quick enough).
Apart from holding/ covering up, there is the option of bravely fighting back hoping the the stun state disappears soon enough.
For you, two things are important. Composure and POWER. You have to be more methodical in your aggression at this point than any imo.
First, you must always be aware of momentum.
By momentum, I mean keeping your self in perpetual motion with a simple view to avert being clinched. Sound's simple but the momentum part is the key.
Secondly, because your opponent will more than likely want to keep a tight guard you will have to 'get him on the go'. For me, that means breaking his guard down with jabs/ flared jabs/ straights and then unloading with POWER shots was their guard unravels.
If you have him 'on the go', the power shots get the job done.
Of course the desperate clinch comes out from time to time but the thing to remember is that as long as you don't concede momentum, their attempt to clinch will just be offset but you punching them in the face :cool:
Re: Fight Night Demo OUT NOW!!!!!
Still the same lack of total punch controls we saw in round 4. Pressing the stick up down left and right or diagonally and holding a button to modify the power?
That is basically button controls, you do not have anything resembling total punch control any more... you're just using the analogue stick as a glorified set of buttons that you flick instead of pressing.
Dumbed the finesse and control of throwing combos and shots from different angles right down.
The stamina and punch ranges are supposed to add realism, but as is often the case with games like these... the more realistic you try to make them - the less realistic they seem.
Re: Fight Night Demo OUT NOW!!!!!
Yeah they've made it harder this time. Used to piss me off, I was convinced the controls were shit ;D
Basically you really have to commit your self to go to the body, making sure your upper body is properly leaning into the right positions. Which I found is really risky :-\
It all comes together though.