Re: New Boxing Game coming in NOV!!!!!!!!
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Originally Posted by BoxingGorilla
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Originally Posted by Sheps
Thats suicide.
We all know Fight Night is suprior to anygame out there, and if they use the stick controls they would be called copiers, and if they dont, the game would be a crappy button bash.
I cannot fight using the analog sticks. This leaves me at a slight disadvantage since I cannot throw the "mega" punches, but I am good enough to win without them. I use my left thumb to move my fighter my right thumb to throw punches and my pointer fingers for the L and R or triggers buttons.
Why just pressing the buttons insn't good enough for people is Beyond me...
I cannot use the Analong etheir i use the buttons. However that never stop me from trowing mega punches every now n then in Configuration 5 you use the buttons then click RT (XBOX 360) i use the analong for the KO punch. *takes awhile to learn it*
Re: New Boxing Game coming in NOV!!!!!!!!
in boxing the fighter deosnt say. . hey i throw my the hardest way so i have to think about it. he just throws the combination. so whether you like the sticks or the buttons.. it is your choice and dont be mad cuase some uses either. . it is the way they like to fight on the game. .
that is not the big seller of games at all .. . ( total punch control). If you really want total punch control . . make it where and can puch lightly or real hard if i wanted too. . that is total punch control. i want to be able to hit and punch while slipping a punch. . ..
the best thing to seel games. . it the incredible game realism and presentation. . 2k is still making the game for for release in 2007 and take two is working on it. all they need is graphics, realsim, and game play, total punch control is not the game seller. . big names is not the game seller. . no matter how many real fighters you have in the game if the gameplay and presentation lacks. . the you will find all that glitters aint gold
Re: New Boxing Game coming in NOV!!!!!!!!
Well FN is one of the best games for 360 I have. Its the ONLY GAME I can truely say I've got my moneys worth out of on 360. Its very fun to play... some people just can't seem to use the stick, which is fine - using the stick takes more time, and also gives more thumb blisters... which is the only major down fall to the game... they wanted to make a update with more fighters for Xbox 360 live, but they scrap'd that idea shortly after it came up. I myself think the fighters is abit LOW yes, but either way you can make your own fighters. The Xbox live is pimp juice also for the game. Either way I like boxing games in general. The training system HAS TO GO! THAT TRAINING SYSTEM IS A$$. Its very easy to get 100% of the performance of the training, but EVERYTIME... you must repeat the boring process of training your fighter... auto-trainer will only give you 50%... junk. I want to see training on a speedbag also, jump-rope'in and hell even running, more detailed training in general would be nice. Along with that I don't feel like I had much options on who I was fighting you get a list of 1-5 guys to fight and thats all... sometimes you get hit in the weight-in area... pointless but adds abit of hate to the person you'll be fighting against.
Either way I'm down for another boxing game. Real fighters don't matter to me that much, its if the games realistic that counts to me. Detail = realistic... some areas FN didn't pull hard in.
just my crap 2 cents...
*Goes to play FN3*
Re: New Boxing Game coming in NOV!!!!!!!!
Quote:
Originally Posted by ronsaxton
in boxing the fighter deosnt say. . hey i throw my the hardest way so i have to think about it. he just throws the combination. so whether you like the sticks or the buttons.. it is your choice and dont be mad cuase some uses either. . it is the way they like to fight on the game. .
that is not the big seller of games at all .. . ( total punch control). If you really want total punch control . . make it where and can puch lightly or real hard if i wanted too. . that is total punch control. i want to be able to hit and punch while slipping a punch. . ..
the best thing to seel games. . it the incredible game realism and presentation. . 2k is still making the game for for release in 2007 and take two is working on it. all they need is graphics, realsim, and game play, total punch control is not the game seller. . big names is not the game seller. . no matter how many real fighters you have in the game if the gameplay and presentation lacks. . the you will find all that glitters aint gold
Do you know what i cant understand...
Why we had to take the stablisers of our moutain bikes? ::**
:beat:
Re: New Boxing Game coming in NOV!!!!!!!!
Each style needs to be different.. they said you could make 80 different styles in the last game but basically they mostly looked the same and punching styles are just useless!! How about a style develops depending on how you play the game.
You have a base style. And your punches and style develop depending on how you fight in your career. If you use the jab mostly then your jab will be a powerful quick and snapping punch. That way no punches will be the same speed unless you work with them in the gym and in sparring and in the ring. That way styles can really be different, and you can develop a dominant hand and style.
Re: New Boxing Game coming in NOV!!!!!!!!
Quote:
Originally Posted by Starr
Each style needs to be different.. they said you could make 80 different styles in the last game but basically they mostly looked the same and punching styles are just useless!! How about a style develops depending on how you play the game.
You have a base style. And your punches and style develop depending on how you fight in your career. If you use the jab mostly then your jab will be a powerful quick and snapping punch. That way no punches will be the same speed unless you work with them in the gym and in sparring and in the ring. That way styles can really be different, and you can develop a dominant hand and style.
that would have to be on a next generation console for sure, but it's a good idea.
Re: New Boxing Game coming in NOV!!!!!!!!
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Originally Posted by Punisher136
Quote:
Originally Posted by Starr
Each style needs to be different.. they said you could make 80 different styles in the last game but basically they mostly looked the same and punching styles are just useless!! How about a style develops depending on how you play the game.
You have a base style. And your punches and style develop depending on how you fight in your career. If you use the jab mostly then your jab will be a powerful quick and snapping punch. That way no punches will be the same speed unless you work with them in the gym and in sparring and in the ring. That way styles can really be different, and you can develop a dominant hand and style.
that would have to be on a next generation console for sure, but it's a good idea.
Thank you
Re: New Boxing Game coming in NOV!!!!!!!!
Quote:
Originally Posted by DeanCorleone
Well FN is one of the best games for 360 I have. Its the ONLY GAME I can truely say I've got my moneys worth out of on 360. Its very fun to play... some people just can't seem to use the stick, which is fine - using the stick takes more time, and also gives more thumb blisters... which is the only major down fall to the game... they wanted to make a update with more fighters for Xbox 360 live, but they scrap'd that idea shortly after it came up. I myself think the fighters is abit LOW yes, but either way you can make your own fighters. The Xbox live is pimp juice also for the game. Either way I like boxing games in general. The training system HAS TO GO! THAT TRAINING SYSTEM IS A$$. Its very easy to get 100% of the performance of the training, but EVERYTIME... you must repeat the boring process of training your fighter... auto-trainer will only give you 50%... junk. I want to see training on a speedbag also, jump-rope'in and hell even running, more detailed training in general would be nice. Along with that I don't feel like I had much options on who I was fighting you get a list of 1-5 guys to fight and thats all... sometimes you get hit in the weight-in area... pointless but adds abit of hate to the person you'll be fighting against.
Either way I'm down for another boxing game. Real fighters don't matter to me that much, its if the games realistic that counts to me. Detail = realistic... some areas FN didn't pull hard in.
just my crap 2 cents...
*Goes to play FN3*
you playing way to much game , if you gettin thumb blisters ! :laugh: I never heard of that ! LMFAO ~
Re: New Boxing Game coming in NOV!!!!!!!!
Quote:
Originally Posted by Starr
Each style needs to be different.. they said you could make 80 different styles in the last game but basically they mostly looked the same and punching styles are just useless!! How about a style develops depending on how you play the game.
You have a base style. And your punches and style develop depending on how you fight in your career. If you use the jab mostly then your jab will be a powerful quick and snapping punch. That way no punches will be the same speed unless you work with them in the gym and in sparring and in the ring. That way styles can really be different, and you can develop a dominant hand and style.
:coolclick:
I like that idea. You could be rewarded or penalised for accurate/ inaccurate punching.
The better you percentages, the better your punch gets.
They should develope the punch in three ways instead od two... Power/ Speed & The ability to put punches together.
Re: New Boxing Game coming in NOV!!!!!!!!
Quote:
Originally Posted by Lords Gym
Quote:
Originally Posted by DeanCorleone
Well FN is one of the best games for 360 I have. Its the ONLY GAME I can truely say I've got my moneys worth out of on 360. Its very fun to play... some people just can't seem to use the stick, which is fine - using the stick takes more time, and also gives more thumb blisters... which is the only major down fall to the game... they wanted to make a update with more fighters for Xbox 360 live, but they scrap'd that idea shortly after it came up. I myself think the fighters is abit LOW yes, but either way you can make your own fighters. The Xbox live is pimp juice also for the game. Either way I like boxing games in general. The training system HAS TO GO! THAT TRAINING SYSTEM IS A$$. Its very easy to get 100% of the performance of the training, but EVERYTIME... you must repeat the boring process of training your fighter... auto-trainer will only give you 50%... junk. I want to see training on a speedbag also, jump-rope'in and hell even running, more detailed training in general would be nice. Along with that I don't feel like I had much options on who I was fighting you get a list of 1-5 guys to fight and thats all... sometimes you get hit in the weight-in area... pointless but adds abit of hate to the person you'll be fighting against.
Either way I'm down for another boxing game. Real fighters don't matter to me that much, its if the games realistic that counts to me. Detail = realistic... some areas FN didn't pull hard in.
just my crap 2 cents...
*Goes to play FN3*
you playing way to much game , if you gettin thumb blisters ! :laugh: I never heard of that ! LMFAO ~
oh it happens. i used to get them but my thums are so calaused (spelling?) over it doesn't happen anymore ;D
Re: New Boxing Game coming in NOV!!!!!!!!
Quote:
Originally Posted by JimBoogie
Quote:
Originally Posted by Starr
Each style needs to be different.. they said you could make 80 different styles in the last game but basically they mostly looked the same and punching styles are just useless!! How about a style develops depending on how you play the game.
You have a base style. And your punches and style develop depending on how you fight in your career. If you use the jab mostly then your jab will be a powerful quick and snapping punch. That way no punches will be the same speed unless you work with them in the gym and in sparring and in the ring. That way styles can really be different, and you can develop a dominant hand and style.
:coolclick:
I like that idea. You could be rewarded or penalised for accurate/ inaccurate punching.
The better you percentages, the better your punch gets.
They should develope the punch in three ways instead od two... Power/ Speed & The ability to put punches together.
Those are good ideas. But I'd add a two more ways accuracy and stamina. Such as is that jab going to be as quick and powerful in the 10th round as it was in the 1st. And I think each body part you hit will have a damage area, for example if you wail at the inside of someone's arms enough times it will hurt their arm and take stamina from it, effecting their punches in a way. But also shots that don't land cleanly shouldn't be counted as a land, so that makes the arm position of these fighters a good area for the need of strategy too.
Agree completely about some of the punching styles being useless. And all and all, the base styles the last game had each character moved the same speed on their feet, they just had different animations to do it with. Make it more then animations, make it apply to the stats too is my opinion.