Each member will create a name for their boxer (and nick name if wanted) and provide an avatar.
They will pick a category for their fighter to focus on from the 5 available:
Power: +2 to all damage (including round rolls of 3-5).
Offense: +3 to round roll, up to 25, added to total of percentage of punches landed.
Chin: -1 pt of damage to all damage taken.
Stamina: Gain +1 health at the end of each round. Level bonus also added to health roll.
Defense: -3 to opponents round roll (all rolls apart from a 30).
A fight will be contested over 12 rounds, each round decided by dice rolls, with bonuses from the chosen category adjusted to form the result of the round.
Every fighter starts out with categories on 0. When you choose your fighters category, that will then move to level 1.
After 3 wins you can add a point to any category to increase the level. This increases the bonuses.
A fight will be contested over 12 rounds, each round decided by dice rolls, with bonuses from the chosen category adjusted to form the result of the round.
Round rolls work as follows:
Each member will have 3 10-sided dice rolled, this will act as the total percentage of punches landed for that round, for your fighter (so a total of 3 - 30 will be the outcome). Some categories add bonuses to these rolls.
3-5 = No damage take by opponent.
6-20 = 1 pt of damage taken by opponent.
21-25 = 2 pts of damage taken by opponent.
26-28 3 pts of damage taken by opponent.
29 = A knockdown is scored, causing 6 pts of damage. (Must be rolled). To beat the count on a 29 you must roll over 40% or over 60% if on less than half health remaining.
30 = A knockdown is scored, causing 9 pts of damage. (Must be rolled). To beat the count on a 30 you must roll over 80%, or over 90% if on less than half health remaining.
3 12-sided dice will be rolled at the beginning of the bout. The highest total will determine who rolls their round rolls 1st. Each separate total will also determine what 3 rounds you are able to activate the bonus from any category for that round. Members will be informed at the beginning of the bout what rounds they have been delegated and again before each round starts by private message.
Each fighter begins with 40 health pts, plus 1 roll of a 10-sided dice. If a fighter’s health is reduced to 0, they will be knocked out.
There will be 4 stages to alert each member how their opponents health is:
Fine = Above Half Health remaining
Bloodied = Under Half Health remaining
Hurt = Between 19-11 Health points remaining
Seriously Hurt = 10 Health points or less remaining
The original tournament will feature 8 fighters with knockout style brackets, with a champion being crowned in a battle between the 2 fighters who make it to the final.
If new players join after the original eight, I’ll work it out from there as we go along.
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