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Thread: Saddo Boxing Fighting Championship Game

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    Default Re: Saddo Boxing Fighting Championship Game

    Quote Originally Posted by Mark TKO View Post
    I'll do it.

    Maybe add a rule so knockout can happen in any round eg roll a 6 then get chance to double damage if you roll a 6 again?
    I have included something similar. Each member will have 3 10 sided dice rolled, this will act as the total percentage of punches landed for that round, for your fighter (so a total of 3 - 30 will be the outcome). If a 29 is rolled, a knockdown is scored and causes 6 pts of health damage. This must be rolled. To beat the count on a 29 you have to roll over 40% (using a 10 sided percentage dice), or over 60% if on less than half health remaining. If a 30 is rolled, a knockdown is scored and causes 9 pts of health damage. This must be rolled. To beat the count on a 30 you have to roll over 80%, or over 90% if on less than half health remaining.

    Round rolls work as follows:

    3-5 = No damage take by opponent.
    6-20 = 1 pt of damage taken by opponent.
    21-25 = 2 pts of damage taken by opponent.
    26-28 3 pts of damage taken by opponent.
    29 = A knockdown is scored, causing 6 pts of damage. (Must be rolled). To beat the count on a 29 you have to roll over 40% or over 60% if on less than half health remaining.
    30 = A knockdown is scored, causing 9 pts of damage. (Must be rolled). To beat the count on a 30 you have to roll over 80%, or over 90% if on less than half health remaining.

    Quote Originally Posted by Primo Carnera View Post
    I’m up for it, but I have no clue how to create an Avatar or roll the dice.
    Just upload a picture of your fighter and name him. I will do the die rolls using an app called Dice, which allows me to use multiple types of dice.

    Quote Originally Posted by Master View Post
    I am in, give an example of a fighter using the format you suggested so we know what it looks like.

    If I had a fighter in mind like Herol Graham he would be out of 10:

    Power: 4
    Offense: 4
    Chin: 8
    Stamina:9
    Defense: 10
    Ok every fighter starts out with categories on 0. When you choose your fighters category, that will then move to level 1.

    Each fighter begins with 40 health pts, plus 1 roll of a 10 sided dice.

    The categories work as follows:

    Power: +2 to all damage (including round rolls of 3-5).
    Offense: +3 to round roll, up to 25, added to total of percentage of punches landed.
    Chin: -1 pt of damage to all damage taken.
    Stamina: Gain +1 health at the end of each round. Level bonus also added to health roll.
    Defense: -3 to opponents round roll (all rolls apart from a 30).
    A fight will be contested over 12 rounds, each round decided by dice rolls, with bonuses from the chosen category adjusted to form the result of the round.

    After 3 wins you can add a point to any category to increase the level. This increases the bonuses.

    3 12 sided dice will be rolled at the beginning of the bout. The highest total will determine who rolls their round rolls 1st. Each separate total will also determine what 3 rounds you are able to activate any category for that round e.g. if I rolled a 3, 6 and a 9, I can activate any of the categories for those rounds, so in the 3rd round I could activate Power and score 2 pts of damage for that round, in the 6th round I could activate Offense and add 3 to my round roll, and in the 9th round I could activate Stamina and add 1 health point to start the round.

    Hope that makes sense. Any ideas of tweaks let me know.
    Last edited by Alpha; 03-30-2020 at 04:33 AM.
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