
Originally Posted by
Lyle
I like Lucky_13's ideas about injuries, the referee, watching other fighters, and contract negotions.....I do think dying in the game shouldn't be available though.
Here are my ideas
* Make the game tougher...I can KO anyone WITHOUT TRYING! The game is too easy and it's waaaaaay too easy to KO someone. I love KO's but decisions are a part of the game and a HUGE part at that.
* More realistic knockdowns and knockouts...shaking like a guy who has been hit by lightening isn't how people are KO'd! Fighters are KO'd or knocked down because they are out of position, are countered, are set up with punches, and are just plain over powered or over matched in speed. If you hit someone with a haymaker then they will go down or at least be stunned and also if the fighter throws a haymaker then the other guy usually sees it coming and can counter....normal punches KO fighters more than haymakers in the real life sport. Fighters are KO'd these ways: KTFO - out cold, eyes closed, good night sweetheart Floyd Patterson vs Ingemar Johanssen II, KO'd Silly - They flop and fall around the ring and can't help it Mike Tyson vs Trevor Berbick, Stamina TKO #1 - they can't punch back they ran out of gas Wlad Klitschko vs Ross Purrity/David Haye vs Carl Thompson, Stamina TKO #2 - they have taken too many shots and can not physically fight back Gerald McClellan vs Nigel Benn, Stunned KO/TKO #1- A fighter gets rocked and then is finished off with a flurry of punches Ray Mercer vs Tommy Morrison, Stunned KO #2 - A fighter gets rocked one time and then is taken out with one thunderous blow Shannon Briggs vs Sergei Lyakhovich, Bodyshot KO - A fighter is hit to the body, has a delayed reaction and drops down to the canvas either on a knee or face first De la Hoya vs Hopkins/RJJ vs Vigril Hill/Ricky Hatton vs Jose Luis Castillo.
* Create your stance...sure they gave you choices for stance and punching type in FNR3 but what difference did it make? NONE! You should be able to make your own stance and this will affect your style and affect how you fight other fighters....your footwork needs to be more a part of the game. If anyone has played Tiger Woods Golf then you know what I am talking about here....posture and guard being created by the user would be AWESOME and it would make other fighters styles seem more different as well.
* Individual punch attributes...overall power and speed are good but they also leave the strategy out of the ring when the attributes are this general. Lennox Lewis had a hell of a right cross and upper cut but his other punches were not on the same level as that...those were his bread and butter shots, same with Tyson and his left hook, uppercuts, and overhand right. Those individual punches should be given attributes of: speed, power, and accuracy. Therefore you can use punch X to set up punch Y and boom strategy has entered the game!
* More emphasis on Ring Generalship and Defense!
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