Quote Originally Posted by AdamGB
The main problem is that I can't adapt to the slow unrealistic punching of this game... maybe it's different on what ever planet the developers live on but the slower the punch... the weaker.

Power requires speed... which this game doesn't have.
True, although you can expriment with different boxers with different punching styles to better suit your style of fighting.
From what your saying, you might wanna stick to Pac, Morales, Corales, Dela Hoya, Taylor, Rjj, Ali for now, untill you adjust...

It sounds like youve got a bad case of barndnew-Proevolutionitus


Quote Originally Posted by AdamGB
Also, how cna you stand practicly on top of some one, have them lean back ages before you even start to throw... and miss them... it's as if the characters will only throw hooks and upper cuts towards the space above the other guys pelvis... where there is a head in it or not... despiting having a million years to aim the shot.
This i definatley agree with (except for uppercuts). EA should make the boxers reach more (although obviously makin the punch slower and weaker)
Although saying that, when you have your foe in the corner, then there facked... Maybe Jermaine Taylor should realise that

Quote Originally Posted by AdamGB
The balance is fucked up... Hopkins is sloooooooooooooooooooooooooow and weak... if he starts to throw a hook against say RJJ, RJJ can jab him and bernard instantly stop throwing... but for some reason the same doesn't apply the other way round
Im assuming you mean his special punch? For some reason, all jabs cancell the special/ Signature puch.
But hooks? I dunno about that one... I know that if timed right, the jab throws the on-comming hook wide.


Quote Originally Posted by AdamGB
They could of made the punching more balanced and realistic... instead it's still flawed... and aside from the stamina it's even less realistic than FNR2 was if I loaded up on a bag shot on a punch bag and the punch disappeared I wouldn't stand there confused doing my best matrix impression... my shot would QUICKLY pass where the bag was and then I would be back in my stance and rebalanced with in a second... not 5.
True, EA did dramtize the bigger punches a bit too much... but in regards to the recovey time, i doubt you would be set, back in your position after throwing a shot you just put everything into


Quote Originally Posted by AdamGB
The clinch issue I have is that if you throw a hook in the knock out mode your opponent can press clinch a split second before the shot lands and you'll miss... everything seems to have been slown down except the clinching
LoL, yeah, like with the sig puch thing, just jab to cancel the clinch, or just punch with your guard up (head or body) and you will just push him away when he tries to clinch.



Im not arguing, or defending the game, or anything like that... Just trying to ease my next foe in to the ring nicely
Hope you get the nack of it