http://www.rockstargames.com/IV/ The latest issue of Official Xbox 360 Magazine UK follows the Official PS3 magazine's GTA scoop with some more insider information on this year's most eagerly waited for game.
I am working to get you scans a soon as possible- in the mean time here are some more facts.
* According to the magazine, GTA IV is currently 66% complete.
* When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.
* Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.
* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.
* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.
* One of the radio stations includes an "Eastern European-sounding" dancing station.
* Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.
* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.
* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.
* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.
* Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...
* For confirmation, boats will be making a return and the handling is "really nice".
* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
GTA IV: Secret Woman Revealed -Elizabeta
This month's issue of Official PlayStation Magazine - UK reveals a new character on the cover. The sexy & sultry woman is called Elizabeta who doesn't appear until later in the game.
Key Points from the article
* The star of the game is Liberty City itself, no-one has attempted to recreate an actual location of this size, and this much detail
* The new Liberty City spans 5 boroughs based on real locations, Queens, Brooklyn, Manhattan, the Bronx, and New Jersey.
* The game features real life land marks such the Empire State Building.
* Work began on GTA IV in November 2004- As soon as San Andreas was released
*The game has been developed by Rockstar teams in Edinburgh, San Diego, and New York.
* The playable character is Niko Bellic and he has just arrived by boat from an unspecified Easter European country. Niko was lured here by his cousin Taxi firm owning cousing Roman, on the promise of the American dream: easy money and even easiere girls. But soon after Niko arrives he realises his cousin has overstated things, is in debt, and in trouble.
Dan Houser Vice President of Rockstar New York feels Niko an immigrant Niko fits the GTA design format because "you have to have someone who is either coming back from somewhere, or even better turning up somewhere they've never been." In this way the player can bond with the character via their shared experience.
Link to the Screen shots!
http://www.gta4.net/screenshots/inde...ge=1&order=new
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