May 11, 2009 12:10 pm PT
Q. And so who are you exactly?
A. Long time gamefaqer, and one of EA's Fight Night community leaders.
Q. When is the release date?
A. Right now, it's June 30th.
Q. Hey, I got the pre-order demo from gamestop, but the demo code is invalid? What gives?
A. The official release date for the demo is May 14th, do the code is invalid until then.
Q. What fighters are in the game?
A. Officially, the full roster hasn't been released, but some media outlets have released a list:
Mike Tyson
Muhammad Ali
Ricky Hatton
Ray Robinson
Thomas Hearns
Miguel Cotto
Shane Mosely
Jake Lamotta
Marvin Hagler
Roy Jones Jr.
Carlos Monzon
Jermaine Taylor
Kelly Pavlik
Manny Pacquiao
Pernell Whittaker
Julio Caesar Chavez
George Foreman
Joe Frazier
Lennox Lewis
Ray Leonard
James Toney
Roberto Duran
Marco Antonio Barrera
Amin Asikainen
Paulie Malignaggi
Kermit Cintron
Eddie Chambers
Arturo Gatti
Corey Spinks
Tommy Morrison
Sergio Mora
Fernando Montiel
Jorge Armando Arce Armenta
Anthony Mundine
Emanuel Augustus
Vinny Paz
Vivian Harris
Billy Dib
Diego Corrales
Erik Morales
Nate Campbell
Ronald "Winky" Wright
Yuriorkis Gamboa
Nonito Donaire
Arthur Abraham
Joe Calzaghe
Roberto Guerrero
Edwin Valero
Victor Ortiz
I can't personally confirm the accuracy of the list... *looks around*
Q. Augustus? Billy Dib? Vivian Harris? Why isn't (insert favorite fighter here) in the game?
A. Understand that getting fighters in a game isn't like other sports. Pretty much, if a popular fighter you wanted in the game isn't there, it's because they wanted too much money or cover time. I personally think this is a fight fan's roster. A lot of classic matchups there.
Q. What's changed from Round 3?
A. A lot- the biggest changes are a new graphics engine at 60 frames per second, and a new physics system to help accurately simulate much of the subtleties of the sweet science. There are now grazing blows and tracking punches. Punches don't always land in the same spot, and damage is based on punch impact and location. In-fighting is now possible, and the inside/clinching aspect is done more realistically. Also, there are now sliders to control the many aspects of the in-ring action. Punch speed is more realistic this time as well.
Q. What about haymakers and parries?
A. The old parry system is gone. The devs acknowledged how unrealistic it was. They talked about the possibility of a "timed block" system, and though it wasn't in the build I played, I believe some semblance of a timed block/realistic parry is there from what I've seen in some recent vids. Defending punches is done with either blocking high or low, and leaning/dodging, with a new weave-step mechanic added in.
Haymakers are still in the game, but they are changed. It's pretty much a really hard punch with none of the tracking abilities of a normal punch.
Q. And so who are you exactly?
A. Long time gamefaqer, and one of EA's Fight Night community leaders.
Q. When is the release date?
A. Right now, it's June 30th.
Q. Hey, I got the pre-order demo from gamestop, but the demo code is invalid? What gives?
A. The official release date for the demo is May 14th, do the code is invalid until then.
Q. What fighters are in the game?
A. Officially, the full roster hasn't been released, but some media outlets have released a list:
Mike Tyson
Muhammad Ali
Ricky Hatton
Ray Robinson
Thomas Hearns
Miguel Cotto
Shane Mosely
Jake Lamotta
Marvin Hagler
Roy Jones Jr.
Carlos Monzon
Jermaine Taylor
Kelly Pavlik
Manny Pacquiao
Pernell Whittaker
Julio Caesar Chavez
George Foreman
Joe Frazier
Lennox Lewis
Ray Leonard
James Toney
Roberto Duran
Marco Antonio Barrera
Amin Asikainen
Paulie Malignaggi
Kermit Cintron
Eddie Chambers
Arturo Gatti
Corey Spinks
Tommy Morrison
Sergio Mora
Fernando Montiel
Jorge Armando Arce Armenta
Anthony Mundine
Emanuel Augustus
Vinny Paz
Vivian Harris
Billy Dib
Diego Corrales
Erik Morales
Nate Campbell
Ronald "Winky" Wright
Yuriorkis Gamboa
Nonito Donaire
Arthur Abraham
Joe Calzaghe
Roberto Guerrero
Edwin Valero
Victor Ortiz
I can't personally confirm the accuracy of the list... *looks around*
Q. Augustus? Billy Dib? Vivian Harris? Why isn't (insert favorite fighter here) in the game?
A. Understand that getting fighters in a game isn't like other sports. Pretty much, if a popular fighter you wanted in the game isn't there, it's because they wanted too much money or cover time. I personally think this is a fight fan's roster. A lot of classic matchups there.
Q. What's changed from Round 3?
A. A lot- the biggest changes are a new graphics engine at 60 frames per second, and a new physics system to help accurately simulate much of the subtleties of the sweet science. There are now grazing blows and tracking punches. Punches don't always land in the same spot, and damage is based on punch impact and location. In-fighting is now possible, and the inside/clinching aspect is done more realistically. Also, there are now sliders to control the many aspects of the in-ring action. Punch speed is more realistic this time as well.
Q. What about haymakers and parries?
A. The old parry system is gone. The devs acknowledged how unrealistic it was. They talked about the possibility of a "timed block" system, and though it wasn't in the build I played, I believe some semblance of a timed block/realistic parry is there from what I've seen in some recent vids. Defending punches is done with either blocking high or low, and leaning/dodging, with a new weave-step mechanic added in.
Haymakers are still in the game, but they are changed. It's pretty much a really hard punch with none of the tracking abilities of a normal punch.
<LI class="msg_data topic_msg {'id': 'm-1-542151675','author':'Tenkaipalm'}" id=msg_id_m-1-542151675>
May 11, 2009 12:11 pm PT
Q. Man, I loved the cornerman game between rounds. Is that the same this time?
A. The old cornerman game is gone. It's been replaced with a point allocation system to help your fighter. The better you do in the round, you get a certain amount of points to spend, on different tasks that replenish either health or stamina, or repair damage to your fighter, like cuts and swelling. It adds an interesting element of strategy- Do you give your fighter more health to try and make it to the final bell, or give him stamina and go for the comeback KO?
Q. Getting up from a KO?
A. The old system is gone. Now, it's a mechanic where you actually have to position your fighter to standing from a first-person view. The left stick is used to move him horizontally to his knees, and the right stick is pushed up to get him standing once he is straight up and down on his knees. However, the horizontal movement is momentum based- push too hard on the left stick, and your fighter will simply fall over in the other direction. In the build I played, it was insanely difficult, but the devs stated they were still tweaking it. I expect the learning curve will be intermediate.
Q. One Punch KO's?
A. Yep. Eat a hard counter right on the chin, and sometimes, you'll go down right away.
Q. I heard button punching is gone!
A. Yep, TPC is the only option this year barring a last-minute change. The only difference is that you can now throw hooks to the body without using the left trigger modifier. The face buttons are used for clinching, pushing, and illegal blows.
Q. What about career mode and Create-a-boxer?
A. I personally only spent maybe half an hour messing around in it. I can't speak on it, but I'll say that the amateur portion was superior to what we got in Round 3. The way you begin your career was pretty cool I thought. I started a career with Tyson since the CAB was unfinished. I think everyone will be pleased with the range of CAB customization.
Q. Do I still get trunks that help my cuts stat?
A. Nah, that trash is gone.
Bookmarks