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Thread: Parry Solution for Fight Night 4 and other ideas

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  1. #1
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    Default Parry Solution for Fight Night 4 and other ideas

    Reading through the posts on this forum, I noticed that many people don't like the parry system due to it being unrealistic. I personally use the parry to win my online fights (doesn't everybody?) but as a boxing fan, I also feel it's unrealistic. I don't know how we could get the messege to EA Sports on how to improve on this aspect of an amazing game but I do have some ideas on how we can add a better sense of realism without totally abandoning the chance to pounce on an opponent who you can read (the advantage of the parry system).

    INSTEAD OF THE PARRY SYSTEM...

    ...when the boxers both decide to throw similar punches (haymaker, special punches, uppercuts) the one who lands the punch first should momentarily have their opponent stunned and have them open for punishment.

    ...while using the same configuration system to perform a parry have the boxer slip or dodge the punch leaving the opponent open for a counter.

    ...clean punches aren't awarded much in the game as well. If i work an opponents body throughout the match and have him guard his body at all times and I throw a lovely haymaker to the head and catch him nowhere near having his guard up top, he should be momentarily stunned and left open for more shots.

    FEINTS
    I love the idea of feint punches. There are times during a fight where I utilize my jab the entire time and eventually my opponent catches on and starts to parry that area. I would always think to myself, "If i could feint the jab, i would so throw my cross and catch this guy off guard."

    TRAINERS, CUTMEN, ASSISTANTS, AND REFEREES
    I think actual trainers should be included in the game like Freddie Roach, Emmanuel Steward, Buddy McGirt, etc. Also, during the middle of the rounds where we have the chance to repair our fighters, they should show a further view of the corner where we can see the trainer barking orders and the cutmen and assistants working on the fighter.

    They should physically add the referee in the ring with the figthers.

    I know this concept of trainers, cutmen, assistants, and the ref won't improve gameplay, but it would be eye candy for the gamer. Now that these next generation systems are showing how amazing they are, this can easily be possible.

    COMMENTATORS

    Lampley and Merchant...enough said

    These are just some ideas. If anyone has other ideas or if anyone knows how to get the messege across to the people at EA Sports I would love any help possible.

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    Default Re: Parry Solution for Fight Night 4 and other ideas

    I still like the idea of parrying, I just don't like one of the fighters to look like a deer caught in the headlights. I think it should be almost simulatenous. Say for instance, your opponent throws jab that you immediately parry and counter with your own counterjab almost simultaneously.

    I do like the idea of feinting, I've thought the same thing myself on numerous occasions. The most that you can do on FN3 is to to duck or throw a punch out of range to act as a feint.

    As for Trainers, I'd like to have a huge pallet of trainers to pick from. Hell, it'd even be nice to be able to make your own trainer. What are their preferences, their methods, attitudes, background, etc. It should be geared for the kind of fighter that you want to have. In that light it would be cool to start a fighter out when he is a kid 14,15,16+ The deeper and more interactive the story the better.

    I haven't played FN3 for the PS3 but I've heard you can actually see the referee move about the screen. I'd like a more active referee, I'd like to see the guy give me a 5 minute rest when my opponent is trying to make lunch meat outta my gonads. I'm sure anyone would like to see how the referee responding to clinching (breaking the fighters up), calling the slips/knock-downs and looking out for fouls. It'd add some much needed realism to the game.

    As for commentators I'm not too picky about it. I could go with anything except for the cookie cutter variety that you've seen in previous FN games. I think Teddy Atlas, or a Larry Merchant would make things fun with their anecdotes and original analogies. For that matter I wouldn't mind having the commentators from celebrity death match go over my fights.

    One feature I'd like to bring back is 'FULL CONTROL OF THE REPLAY' it'd be awesome. It's cool to watch the punch that didn't even land knockout your opponent. "My God! He didn't even get hit, but that guy must be a good actor. Take a look at his face!" For that matter they outta make clean punches count and punches that are close but miss shouldn't count at all.
    If you hear a voice within you saying that I am not a painter, then by all means paint and that voice will be silenced.

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    Default Re: Parry Solution for Fight Night 4 and other ideas

    ABSOLUTELY! Good call with the replay! They should definitely put back full control of the replay. They used to be able to save them too so you can watch them later on or to just have to show friends and stuff.

    I think they should do what they've done with Madden 08. At the end of the game they present you with highlights and the description of what happened and you choose the play that you want to view again. With fight night they could do that with knockdowns and illegal blows, etc.

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    Default Re: Parry Solution for Fight Night 4 and other ideas

    the parries are gay and killed the game




    ALL YOU HAVVE TO DO IS THIS




    if you leave the parried then the side they arent parrying should be left open, so if they parry up left and ypou throw up right they get hit, problem solved

  5. #5
    El Kabong Guest

    Default Re: Parry Solution for Fight Night 4 and other ideas

    Parrying shouldn't stop you from MOVING...yeah if you get your punch slapped away it'll leave your hands in a bad place but most people can move their upper body or legs they don't just sit there and wait to get nailed.

    Here are some of my thoughts on any new boxing games

    1. Create your own style
    a: It would be like creating a swing in Tiger Woods Golf, adjust how you stand, how you carry your arms, and how you throw your punches. It would be a bit intensive but the purists would love it. Adjusting the base would be as it is right now just pick a style power, ellusive, technical, etc.

    b: it would allow for MORE styles and more DIFFERENT styles. Imagine being able to create the strengths and weaknesses of individual boxers.

    2. Fix the KO's!
    a: Not every fight is going to end in a KO infact most aren't

    b: stoppages occur more than pure KO's so more cuts and fights where the corner throws in the towel....even YOUR corner when you're getting hammered!

    c: A hard earned decision is something to be proud of and respected

    d: more one punch KO's or KO's where you land numerous unblocked shots in succession

    3. Career mode
    a: The idea of a rivalry mode is GREAT, now build upon it....don't tell me who my rival is, let it build naturally and with press confrences and in fight fouls it should be easy to do.

    b: heavyweights shouldn't move down in weight! That's an idiotic idea and should never have been done because the fights got easier as the game progressed and not harder.

    c: NEW YOUNG TALENT make some title challenges harder than others. Have styles that are difficult to beat and fighters who catch you on an off night and you have to fight your ass off to beat them.

    d: The lower weight classes should be able to jump up or down weight classes and fight big time money fights. BUT the gain or drain should affect your ability and therefore affect your strategy in the fight.

    4. Create your own trainer/have real trainers in the game
    a: This would go hand in hand with the create your own style part of my ideas. Trainers train styles and therefore would give certain strengths and weaknesses to fighters....ie Buddy McGirt would teach you to box and defend BUT in the big fight he's going to keep telling you he's going to stop the fight and be a real downer....or Teddy Atlas is going to yell at you and get you amped up.

    b: If REAL trainers were involved in the game maybe they could give you REAL advice, as in if someone is dropping their jab they would say "He's dropping his guard, I need you to throw the right cross right over it!"




    And that is all I got for now, please tell me what you think

  6. #6
    El Kabong Guest

    Default Re: Parry Solution for Fight Night 4 and other ideas

    ....I thought of some more


    5. Styles make fights
    a: Pick a style: pressure, brawler, boxer/puncher, slick, counter puncher, pure boxer, defensive, etc etc etc.

    b: have the styles MEAN MORE for example be more effective and do more damage as a counter puncher when you actually COUNTER PUNCH.

    c: This would also make certain fighters have more trouble with other fighters.

    6. Referees
    a: They don't have to be in the game or be visible or anything, that would be cool but just have them call fights differently.

    b: this would also give certain fighters difficulty clinching, illegal blows, HOME COOKING (ie the Robin Reid-Svenn Ottke ref)

    7. Punching: attributes, combinations, and haymakers
    a: With FNR3 you have a select few attributes and all that affect punching is speed, power, and stamina. Well we need to have individual punches to have the attributes of speed and power and maybe damage inflicted therefore you can HAVE to avoid Earnie Shavers' right cross or David Tua's left hook, or Razor Rudduck's special uppercut

    b: Right now you basically make your own combinations but they aren't effective, perhaps something needs to be done to where you create your own combinations and they are more effective....the 1-2 is absolutely worthless in FNR3

    c: the haymakers in FNR3 are just horrible. You should be able to have a haymaker button like holding down R1 and then throw a hook or cross or uppercut and make it a haymaker. And landing the haymaker should either result in a knockdown (either flash or real) or a fighter getting stunned

    8. Clinching and pushing off
    a: these happen in real boxing and yet they get penalized or are hard to do in FNR3. How can you make a legitimate version of John Ruiz without having him clinch all the time or even a Lennox Lewis or Ali or Wladimir or whoever.

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    Default Re: Parry Solution for Fight Night 4 and other ideas

    The parrying sucks
    create a style sounds good
    they need 1 punch koes and it needs to be harder to knock some people out than others, a chin rating perhaps?

  8. #8
    El Kabong Guest

    Default Re: Parry Solution for Fight Night 4 and other ideas

    Well I think if you get hit flush then you need to pay for it...it needs to be more friendly to the defensive minded fighter and therefore it will drop the punch output and make the game more realistic.


    I would also like ot see physical size be more important to style and strategy. I mean I can make a Lennox Lewis or Wladimir Klitschko but they have no reach advantage or anything even if I fought them against Manny Pacquiao and that is just ridiculous!

  9. #9
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    Default Re: Parry Solution for Fight Night 4 and other ideas

    I think the parry system works fine but once you get use to the controls it's to simple. Rather than having 4 quadrants to block L.head R.head L.body R.body they should have body L+R Chest l+r and head l+r gives you two more attacking options and therefore rather than 1 out of 4 for the parry it's 1 out of 6..not easy to do.I think that would sort the problem and still have an effective way of blocking.
    "It wasn't the night of the jab"

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