....I thought of some more
5. Styles make fights
a: Pick a style: pressure, brawler, boxer/puncher, slick, counter puncher, pure boxer, defensive, etc etc etc.
b: have the styles MEAN MORE for example be more effective and do more damage as a counter puncher when you actually COUNTER PUNCH.
c: This would also make certain fighters have more trouble with other fighters.
6. Referees
a: They don't have to be in the game or be visible or anything, that would be cool but just have them call fights differently.
b: this would also give certain fighters difficulty clinching, illegal blows, HOME COOKING (ie the Robin Reid-Svenn Ottke ref)
7. Punching: attributes, combinations, and haymakers
a: With FNR3 you have a select few attributes and all that affect punching is speed, power, and stamina. Well we need to have individual punches to have the attributes of speed and power and maybe damage inflicted therefore you can HAVE to avoid Earnie Shavers' right cross or David Tua's left hook, or Razor Rudduck's special uppercut
b: Right now you basically make your own combinations but they aren't effective, perhaps something needs to be done to where you create your own combinations and they are more effective....the 1-2 is absolutely worthless in FNR3
c: the haymakers in FNR3 are just horrible. You should be able to have a haymaker button like holding down R1 and then throw a hook or cross or uppercut and make it a haymaker. And landing the haymaker should either result in a knockdown (either flash or real) or a fighter getting stunned
8. Clinching and pushing off
a: these happen in real boxing and yet they get penalized or are hard to do in FNR3. How can you make a legitimate version of John Ruiz without having him clinch all the time or even a Lennox Lewis or Ali or Wladimir or whoever.


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