Found this article that kind of explains what controls are.

"Data Boxing is considered by many to be the most accurate and most detailed boxing simulation ever created. The game designer, Dr. Julian Compton, tirelessly researches each fighter, and creates a boxer’s cards using actual data and statistics, rather than an arbitrary rating system. Each boxer card in Data Boxing has upwards of 150 variables all of which are based upon actual fight data for ever boxer rated. Dr. Compton has designed a data gathering procedure that is unlike anything else in the boxing world. For each and every fight, he counts lefts and rights to the head and body, for landed punches and misses. He also notes whether the blows were offensive in nature or defensive. But, that’s not all. He also counts and scores ALL controls, spits, insults and anything else that may happen in a bout. That data is then compiled and used in creating the boxer cards for Data Boxing. When you have a Data Boxing “card”, you can be assured that it contains more detail and accuracy than any other game on the market."

Data Boxing Now Offered by Downey Games :: tabletop-sports.com :: Where rolling the dice is King!